Realtime Grass in Blender

So with my new found Python programming skills the game engine world is starting to open up. I decided to take a look at realtime grass rendering in the Blender game engine, something I've never seen executed successfully.

Using some nifty parallax shell techniques, coupled with some Python that offsets the grass based on the player position and some LOD meshes for faster grass dissipation, I created this:



I'm not sure if this combination of techniques has ever been used before in the Blender Game Engine (at least I couldn't find anything on it). Hopefully I'll get to integrate it into some upcoming projects.

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